Teaser trailer I worked on as part of a team for Jim Gray Productions. I was responsible for creating, placing, and implementing all VFX other than the torch into the level map/sequence and exporting the video out of Unreal. For the dust and smoke effects, I worked alongside Kevin George to implement his flipbooks and create new materials and Niagara systems that better fit the trailer. I used custom events in the blueprint and connected them to triggers in the level sequence to activate the effects when I wanted them to during the sequence. All assets and environments were created by Theo Rezhenov.
You can find the demo here: https://store.steampowered.com/app/3105560/Escape_from_Hadrians_Wall/
I was responsible for all VFX other than the torches.